January 20, 2019 Painless Character Creation for a Painful Game - I’ve been working on this Rap Sheet System for Heist for a little bit, and one of the big pieces of feedback I’ve gotten is that it requires too...
December 27, 2018 How to Create a Criminal - Awhile back, I wrote up a Rap Sheet system for character creation in Heist (and called it the lifepath system, which I think sounds lame and kinda...
April 8, 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...
March 27, 2018 Lessons I Learned Designing the Mothership Character Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of cool things like Sam Mameli’s 5e character sheet that attempts to put...
March 5, 2018 The Hall of Sweet Mourning - is a One Page-ish Dungeon. Download it here. Here’s the breakdown: Page One: Map (below) made using Gridmapper (which is...
February 26, 2018 Urban Geomorphs for Cyberpunk Games - Null.hack is a cyberpunk RPG that I’ve been working on. You play as a character in a Robocop, Akira, Blade Runner, Neuromancer type world - and less...
February 24, 2018 Designing a Character Sheet for Castlevania - If you haven’t read Brendan’s post over at Necropraxis about ablative armor then you should do so. I’ve been looking for something like this for...
January 8, 2018 Heist: A Smash & Grab RPG - So here’s something that I’ve been working on for awhile now, Heist the roleplaying game. What is Heist? Here’s a quote from the introduction:...
May 19, 2017 Removing Agency in Horror Games - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...
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